Eser is the only human left alive.
Gods and monsters, blessings and curses, an island ruled by giant insects — and in their midst: a reluctant human priest.
Grief-stricken and bound by oath to obey the Queen’s newest divine decree, Eser will seek advice, encounter strange visitors, draw the attention of powers beyond comprehension, and surely make mistakes.
As a baby, they were brought to Achthoven to save their life.
As an adult, they must decide what kind of life is worth living.
Heretic's Hope was awarded 5th place out of of 82 total entries in the 25th annual Interactive Fiction Competition of 2019!
- Pay What You Want to play and download!
- Branching dialogue with several NPCs
- 550+ passages across all options
- Lush, custom UI
- Hypertext fiction: narrative-heavy, story-driven, and created in TWINE®
- Skin-stealing bugmen
- Benedictions for maggots
- Fistfighting a bee
- Impostor syndrome
WARNINGS: Grief, death of a parent, body horror, insects/arachnids; other warnings available in-game.
In The Post-comp Release:
- Improved audio playback using a volume control slider accessible to the player at all times!
- Some enhanced character portraits!
- Expanded interactions with certain NPCs!
- New scenes and choices: Unravel the trajectory of your nightmares! Recall and play out a conversation with your dead mother! Tell a centipede to mind her business!
- An additional chapter!‡
- Bug fixes! Plus some minor prose updates for clarity, grammar, etc.
‡ The additional chapter is now chapter five; chapters five and six in the competition build are now chapters six and seven.
|Seas upon |
Additional ratings and reviews can be found on IFDB. Please consider rating and/or reviewing on the IFDB page if you enjoyed the game or would like to share your thoughts.
“In addition to the worldbuilding/lore, it was a very well-written endeavor, and visually pleasing. The music was well-selected [...] I super enjoyed this game, and the technical polish was of a professional quality (as was the prose). It’s one I could see myself playing again in the future, making different decisions, for the hell of it.
Also, I got to give a benediction to some maggots at the behest of a face-stealing bugman. What more could I ask for in a game, I tell you?"
[I]t’s well-paced, consistently interesting, and takes place in an original setting. [...] It’s difficult to anticipate exactly how the conversation branches will affect the development of the plot, but there are definitely branch points in the story and meaningful choices to make. There are also three different mentors from which the player can choose, encouraging replaying the game.
The custom interface for the game is both beautifully designed and easy to use. The polished and professional writing is consistently strong throughout, conveying the utter alienness of the world and its inhabitants.
[I]t employs its weird fiction tropes in service of a story that felt fresh and unusual for the genre. [...] I found it a well-written story that felt emotionally real despite the fantastical aspects of the situation, and while I can generally take or leave graphics and sound/music in IF, both the visual and sound design were well-done and helped to enhance the foreboding atmosphere.
The visual styling is great [...] – I haven’t seen anything else like Baccaris’ games. This game also comes with profile pictures and scene-setting pictures to dress up the text. Music is used throughout, with appropriate music selected to raise tension or fill quieter moments. [...]
Honestly, what I read into this game wasn’t about being a human, but about being made an alien. There’s a strand of imposter syndrome – being forced to fake it and hope you make it, feeling like an outcast, feeling like everyone mistrusts you.
|Release date||Dec 31, 2019|
|Tags||Atmospheric, branching-dialogue, Dark, Fantasy, Narrative, npcs, Singleplayer, Story Rich, Text based, Twine|
|Average session||About a half-hour|
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Are there multiple endings? Or do you always end up on the ship and leave?
Eser is so well-written and feels so familiar to me. I feel like I understand them so well. The insects, even when they were mean or cruel, were lovely to interact with. The art works well with the feeling of alienation. The insects aren't anthropomorphised in any way, which (to me, anyway) just highlights that pervasive sense of belonging or, in this case, a lack thereof. Overall, this comment may be verbose but I just had to explain my thoughts about this. The writing and art are gorgeous. I'm genuinely in love with this game and writing style.
I really enjoyed this. The plot was engaging, and I related a lot to the main character. You captured the feeling of being out-of-place really well.
Also, I just love anything that has talking bugs in it.
Thank you so much! 🐝💖 I'm thrilled you enjoyed this game and it means a lot that you took the time to leave a comment. I'm really glad to hear that the plot and characters were compelling. Writing these bugs was a lot of fun.
I played the first chapter and I got hooked. Also I love the Twine Grimoire. It really helped me a lot. Can't wait for volume II!
Thank you so much! It means a lot to know you're enjoying the game, and I'm thrilled that the Grimoire has been helpful to you. Volume II is on the way!
I'm blown away by the previews and I cannot wait to play it this January! Any hope for downloadable versuons of your other games?
Thank you so much! Most of my games are technically downloadable somehow (I assume via the itch app), but I haven't given a lot of thought yet to providing official downloads for the majority of my browser-based games. Maybe I should! If you have suggestions I'd love to know what you'd be interested in.